🚀 CORECOLLAPSE DARKWAVE Release
CoreCollaspe DarkWave » Devlog
Hey everyone LoneSouls here. Today marks the public release of CORECOLLAPSE DARKWAVE, my first-person tower defense experiment. It’s raw, it’s intense, and it’s just the beginning.
🔥 What’s In This Build:
- One handcrafted level with wave-based enemy progression
- First-person battlefield immersion
- Tower placement with single upgrades
- Boss waves every 5 rounds, with stronger variants every 10
- Mobile controls: swipe to move, double-tap to jump, and sleek directional input
🎯 Why Release Now?
I’ve maxed out my upload space, but I didn’t want to wait. This version reflects months of design, music, and asset work and I want to share it with you, finished or not. Feedback, bugs, ideas I’m open to it all.
🛠️ What’s Next:
- More levels
- Expanded tower mechanics
- Visual polish and UI refinement
- Community-driven updates based on your feedback
🎵 Echoes from LoneSouls Game Lab
All soundtracks are custom-made full playlist out on YouTube now.
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CoreCollaspe DarkWave
Status | In development |
Author | LoneSoulsDevelopment |
Genre | Strategy |
More posts
- ⚠️ Quick Patch — HP Bar Lag Workaround2 days ago
- 🧨 CORECOLLAPSE DARKWAVE — Dev Log: Brutal Update2 days ago
- CORECOLLAPSE DARKWAVE — UI Polish + Grass Returns3 days ago
- CORECOLLAPSE DARKWAVE — Optimization Slam Update3 days ago
- ⚙️ CORECOLLAPSE DARKWAVE — Stability Update & Apology3 days ago
- 🛠️ CORECOLLAPSE DARKWAVE6 days ago
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